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he XNA 3.0 release added several interesting new features, but none as exciting as the provision for one more platform: the Zune! Now you can create games for this device using the same resources and facilities available to create games for the Windows and Xbox 360 platforms. All the Zune devices have a fair amount in common. They have 16MB available for the game to run in; a 240 320 display, with varying dots per inch, depending on the device size; and some type of mass-storage capability, ranging from 4GB of flash to 80GB of hard drive. All the devices have built-in wireless networking as well, which is available to game developers through the XNA Framework network APIs. Games on the Zune appear in their own category in the Zune user interface, and look and feel like other media on the device. The icon and description you provide in XNA Game Studio are copied to the device. This means browsing to games is as rich an experience as browsing to other media. When you play the game, it loads and runs just like other media. Once you deploy games to the Zune, you no longer need a PC connection to run them they work just like any other media on the device. To show how simple it is to make a game for the Zune, you will create a Rock Rain version for it, using code quite similar to that in the Windows/Xbox 360 version in 4. You ll just make some changes to accommodate the minor differences that exist between these platforms. In particular, you ll modify the game to work within the device s small display area.

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implementation class. The parent test case is completely agnostic about the implementation details, and thus performs exactly the same operations when carrying out the tests regardless of the specific implementation being used. Listing 10-13 shows the full implementation of the helper class used to create and populate the mock HSQL database, configure the template object connected to it, and clear the cache.

First, we want to emphasize two important points. One is that the game you ll create in this chapter has virtually the same code as you used earlier. This means you can take all the work you have done in the Rain Rock version of 4 and reuse it to create this new version of the game. XNA makes all the effort to create versions of multiplatform games simpler and cheaper. In fact, in this chapter, your work will involve mostly removing code, rather than adding code. The second point is that the game will run on a mobile device. This may seem too obvious to you to mention, but it is very important for the design of the game itself, since the player will not play the game sitting on a couch with a joystick and a big screen. Keep in mind that people will probably play this version of Rock Rain standing up on a bus, while in a doctor s waiting room, and so on.

package com.apress.timesheets.dao.jdbc; import import import import import import java.sql.Connection; java.sql.Statement; javax.sql.DataSource; org.springframework.jdbc.core.JdbcTemplate; org.springframework.jdbc.datasource.DriverManagerDataSource; com.apress.timesheets.dao.ConfigHelper;

The usability issues related to games for mobile devices must be taken into account Specifically, this version of Rock Rain will be designed to be played in a simple way, with only one hand, on any Zune device The programming of the game is almost the same; however, the conception and design are somewhat different So, for the conceptual design of the Zune game, we can highlight three main differences: Lack of multiplayer support: There s no way for two players to play at the same time on one Zune Lower screen resolution: With a smaller screen, some functions that depend on the size of the screen, such as the size of images, should be modified The textures and sprites should also be changed to look better on the small screen of the Zune, which has a resolution of only 240 320 pixels.

public class JdbcConfigHelper implements ConfigHelper { private private private private static static static static final final final final String String String String DRIVER = "org.hsqldb.jdbcDriver"; URL = "jdbc:hsqldb:mem:JdbcDaoTest"; USERNAME = "sa"; PASSWORD = "";

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